AP Shells

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Armor Piercing (AP) Shells
What should happen?
  1. AP shell hits armor,
  2. impact with armor triggers detonation fuse/timer,
  3. shell penetrates armor and ship wall,
  4. fuse/timer triggers shell detonation,
  5. shell explodes inside the ship's armor protection.
What could go wrong?
  1. Thin armor does not trigger the detonation fuse (Over-Penetration).
  2. Thin armor allows the shell to go through both sides of the ship before the detonation fuse explodes the shell (Over-Penetration).
  3. Thick armor stops the shell from penetrating (Shattered).
  4. Armor to shell angle ricochets the shell off the armor with no penetration (Ricocheted).
AP Shells Hit to...
Citadel
Hit with...
Penetration
Hit that...
Shattered
Hit with...
Over-Penetration
Hit that...
Ricocheted
Gameplay Images Img-wowsl-citadel.png Img-wowsl-ammo.png
What does it mean? The shell penetrated armor and exploded the citadel causing max damage The shell penetrated armor and exploded causing high damage The shell hit armor, shattered and did not penetrate the armor causing minimal damage The shell penetrated the armor and went through the ship without exploding causing minimal damage The shell angle ricocheted off the armor causing no damage
What is the problem? Nothing, unless you are shooting at me Nothing, unless you are shooting at me Shell velocity is too low or, Armor is too thick Shell velocity is too high or, Armor is too thin Shooting angle is too high
What to do? Keep shooting Keep shooting Reposition closer or, Switch ammo to HE or, Pick a better target Reposition farther away or, Switch ammo to HE or, Pick a better target Reposition for a better angle or, Switch ammo to HE or, Pick a better target